namespace Server.Mobiles { public class ForestOstard : BaseMount { [Constructible] public ForestOstard(string name = "a forest ostard") : base(name, 0xDB, 0x3EA5, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Hue = Utility.RandomSlimeHue() | 0x8000; BaseSoundID = 0x270; SetStr(94, 170); SetDex(56, 75); SetInt(6, 10); SetHits(71, 88); SetMana(0); SetDamage(8, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetSkill(SkillName.MagicResist, 27.1, 32.0); SetSkill(SkillName.Tactics, 29.3, 44.0); SetSkill(SkillName.Wrestling, 29.3, 44.0); Fame = 450; Karma = 0; Tamable = true; ControlSlots = 1; MinTameSkill = 29.1; } public ForestOstard(Serial serial) : base(serial) { } public override string CorpseName => "an ostard corpse"; public override int Meat => 3; public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay; public override PackInstinct PackInstinct => PackInstinct.Ostard; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }