using System; using System.Collections.Generic; using Server.Engines.Plants; using Server.Items; namespace Server.Mobiles { public class Hiryu : BaseMount { private static Dictionary m_Table = new Dictionary(); [Constructible] public Hiryu() : base("a hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Hue = GetHue(); SetStr(1201, 1410); SetDex(171, 270); SetInt(301, 325); SetHits(901, 1100); SetMana(60); SetDamage(20, 30); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 70); SetResistance(ResistanceType.Fire, 70, 90); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Anatomy, 75.1, 80.0); SetSkill(SkillName.MagicResist, 85.1, 100.0); SetSkill(SkillName.Tactics, 100.1, 110.0); SetSkill(SkillName.Wrestling, 100.1, 120.0); Fame = 18000; Karma = -18000; Tamable = true; ControlSlots = 4; MinTameSkill = 98.7; if (Utility.RandomDouble() < .33) PackItem(Seed.RandomBonsaiSeed()); if (Core.ML && Utility.RandomDouble() < .33) PackItem(Seed.RandomPeculiarSeed(3)); } public Hiryu(Serial serial) : base(serial) { } public override string CorpseName => "a hiryu corpse"; public override double WeaponAbilityChance => 0.07; /* 1 in 15 chance of using per landed hit */ public override bool StatLossAfterTame => true; public override int TreasureMapLevel => 5; public override int Meat => 16; public override int Hides => 60; public override FoodType FavoriteFood => FoodType.Meat; public override bool CanAngerOnTame => true; public override WeaponAbility GetWeaponAbility() { return WeaponAbility.Dismount; } private static int GetHue() { int rand = Utility.Random(1075); /* 1000 1075 No Hue Color 93.02% 0x0 * 10 1075 Ice Green 0.93% 0x847F 10 1075 Light Blue 0.93% 0x848D 10 1075 Strong Cyan 0.93% 0x8495 10 1075 Agapite 0.93% 0x8899 10 1075 Gold 0.93% 0x8032 * 8 1075 Blue and Yellow 0.74% 0x8487 * 5 1075 Ice Blue 0.47% 0x8482 * 3 1075 Cyan 0.28% 0x8123 3 1075 Light Green 0.28% 0x8295 * 2 1075 Strong Yellow 0.19% 0x8037 2 1075 Green 0.19% 0x8030 //this one is an approximation * 1 1075 Strong Purple 0.09% 0x8490 1 1075 Strong Green 0.09% 0x855C * */ if (rand <= 0) return 0x855C; if (rand <= 1) return 0x8490; if (rand <= 3) return 0x8030; if (rand <= 5) return 0x8037; if (rand <= 8) return 0x8295; if (rand <= 11) return 0x8123; if (rand <= 16) return 0x8482; if (rand <= 24) return 0x8487; if (rand <= 34) return 0x8032; if (rand <= 44) return 0x8899; if (rand <= 54) return 0x8495; if (rand <= 64) return 0x848D; if (rand <= 74) return 0x847F; return 0; } public override int GetAngerSound() { return 0x4FE; } public override int GetIdleSound() { return 0x4FD; } public override int GetAttackSound() { return 0x4FC; } public override int GetHurtSound() { return 0x4FF; } public override int GetDeathSound() { return 0x4FB; } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); AddLoot(LootPack.Gems, 4); } public override void OnGaveMeleeAttack(Mobile defender) { base.OnGaveMeleeAttack(defender); if (0.1 <= Utility.RandomDouble()) return; /* Grasping Claw * Start cliloc: 1070836 * Effect: Physical resistance -15% for 5 seconds * End cliloc: 1070838 * Effect: Type: "3" - From: "0x57D4F5B" (player) - To: "0x0" - ItemId: "0x37B9" - ItemIdName: "glow" - FromLocation: "(1149 808, 32)" - ToLocation: "(1149 808, 32)" - Speed: "10" - Duration: "5" - FixedDirection: "True" - Explode: "False" */ if (m_Table.TryGetValue(defender, out ExpireTimer timer)) { timer.DoExpire(); defender.SendLocalizedMessage(1070837); // The creature lands another blow in your weakened state. } else { defender.SendLocalizedMessage( 1070836); // The blow from the creature's claws has made you more susceptible to physical attacks. } int effect = -(defender.PhysicalResistance * 15 / 100); ResistanceMod mod = new ResistanceMod(ResistanceType.Physical, effect); defender.FixedEffect(0x37B9, 10, 5); defender.AddResistanceMod(mod); timer = new ExpireTimer(defender, mod, TimeSpan.FromSeconds(5.0)); timer.Start(); m_Table[defender] = timer; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(2); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) Timer.DelayCall(TimeSpan.Zero, delegate { Hue = GetHue(); }); if (version <= 1) Timer.DelayCall(TimeSpan.Zero, delegate { if (InternalItem != null) InternalItem.Hue = Hue; }); if (version < 2) for (int i = 0; i < Skills.Length; ++i) { Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9); if (Skills[i].Base > Skills[i].Cap) Skills[i].Base = Skills[i].Cap; } } private class ExpireTimer : Timer { private Mobile m_Mobile; private ResistanceMod m_Mod; public ExpireTimer(Mobile m, ResistanceMod mod, TimeSpan delay) : base(delay) { m_Mobile = m; m_Mod = mod; Priority = TimerPriority.TwoFiftyMS; } public void DoExpire() { m_Mobile.RemoveResistanceMod(m_Mod); Stop(); m_Table.Remove(m_Mobile); } protected override void OnTick() { m_Mobile.SendLocalizedMessage(1070838); // Your resistance to physical attacks has returned. DoExpire(); } } } }