namespace Server.Mobiles { public class RidableLlama : BaseMount { [Constructible] public RidableLlama(string name = "a ridable llama") : base(name, 0xDC, 0x3EA6, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { BaseSoundID = 0x3F3; SetStr(21, 49); SetDex(56, 75); SetInt(16, 30); SetHits(15, 27); SetMana(0); SetDamage(3, 5); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 10, 15); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 5, 10); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 19.2, 29.0); SetSkill(SkillName.Wrestling, 19.2, 29.0); Fame = 300; Karma = 0; Tamable = true; ControlSlots = 1; MinTameSkill = 29.1; } public RidableLlama(Serial serial) : base(serial) { } public override string CorpseName => "a llama corpse"; public override int Meat => 1; public override int Hides => 12; public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }