namespace Server.Mobiles { public class SilverSteed : BaseMount { [Constructible] public SilverSteed(string name = "a silver steed") : base(name, 0x75, 0x3EA8, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10); Skills.MagicResist.Base = 25.0 + Utility.RandomDouble() * 5.0; Skills.Wrestling.Base = 35.0 + Utility.RandomDouble() * 10.0; Skills.Tactics.Base = 30.0 + Utility.RandomDouble() * 15.0; ControlSlots = 1; Tamable = true; MinTameSkill = 103.1; } public SilverSteed(Serial serial) : base(serial) { } public override string CorpseName => "a silver steed corpse"; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }