using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Serpant")] public class GiantSerpent : BaseCreature { [Constructible] public GiantSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 0x15; Hue = Utility.RandomSnakeHue(); BaseSoundID = 219; SetStr(186, 215); SetDex(56, 80); SetInt(66, 85); SetHits(112, 129); SetMana(0); SetDamage(7, 17); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Poison, 60); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 70, 90); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Poisoning, 70.1, 100.0); SetSkill(SkillName.MagicResist, 25.1, 40.0); SetSkill(SkillName.Tactics, 65.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 2500; Karma = -2500; VirtualArmor = 32; PackItem(new Bone()); // TODO: Body parts } public GiantSerpent(Serial serial) : base(serial) { } public override string CorpseName => "a giant serpent corpse"; public override string DefaultName => "a giant snake"; public override Poison PoisonImmune => Poison.Greater; public override Poison HitPoison => 0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly; public override bool DeathAdderCharmable => true; public override int Meat => 4; public override int Hides => 15; public override HideType HideType => HideType.Spined; public override void GenerateLoot() { AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (BaseSoundID == -1) BaseSoundID = 219; } } }