namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Icesnake")] public class IceSnake : BaseCreature { [Constructible] public IceSnake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 52; Hue = 0x480; BaseSoundID = 0xDB; SetStr(42, 54); SetDex(36, 45); SetInt(26, 30); SetMana(0); SetDamage(4, 12); SetDamageType(ResistanceType.Physical, 25); SetDamageType(ResistanceType.Cold, 25); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Cold, 80, 90); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 39.3, 54.0); SetSkill(SkillName.Wrestling, 39.3, 54.0); Fame = 900; Karma = -900; VirtualArmor = 30; } public IceSnake(Serial serial) : base(serial) { } public override string CorpseName => "an ice snake corpse"; public override string DefaultName => "an ice snake"; public override bool DeathAdderCharmable => true; public override int Meat => 1; public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }