using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Lavalizard")] public class LavaLizard : BaseCreature { [Constructible] public LavaLizard() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 0xCE; Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674); BaseSoundID = 0x5A; SetStr(126, 150); SetDex(56, 75); SetInt(11, 20); SetHits(76, 90); SetMana(0); SetDamage(6, 24); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 30, 45); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.MagicResist, 55.1, 70.0); SetSkill(SkillName.Tactics, 60.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 3000; Karma = -3000; VirtualArmor = 40; Tamable = true; ControlSlots = 1; MinTameSkill = 80.7; PackItem(new SulfurousAsh(Utility.Random(4, 10))); } public LavaLizard(Serial serial) : base(serial) { } public override string CorpseName => "a lava lizard corpse"; public override string DefaultName => "a lava lizard"; public override bool HasBreath => true; // fire breath enabled public override int Hides => 12; public override HideType HideType => HideType.Spined; public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }