using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Lavaserpant")] public class LavaSerpent : BaseCreature { [Constructible] public LavaSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 90; BaseSoundID = 219; SetStr(386, 415); SetDex(56, 80); SetInt(66, 85); SetHits(232, 249); SetMana(0); SetDamage(10, 22); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Fire, 80); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 70, 80); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 25.3, 70.0); SetSkill(SkillName.Tactics, 65.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 4500; Karma = -4500; VirtualArmor = 40; PackItem(new SulfurousAsh(3)); PackItem(new Bone()); // TODO: body parts, armour } public LavaSerpent(Serial serial) : base(serial) { } public override string CorpseName => "a lava serpent corpse"; public override string DefaultName => "a lava serpent"; public override bool DeathAdderCharmable => true; public override bool HasBreath => true; // fire breath enabled public override int Meat => 4; public override int Hides => 15; public override HideType HideType => HideType.Spined; public override void GenerateLoot() { AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (BaseSoundID == -1) BaseSoundID = 219; } } }