using Server.Ethics; using Server.Factions; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Silverserpant")] public class SilverSerpent : BaseCreature { [Constructible] public SilverSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 92; BaseSoundID = 219; SetStr(161, 360); SetDex(151, 300); SetInt(21, 40); SetHits(97, 216); SetDamage(5, 21); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 5, 10); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.Poisoning, 90.1, 100.0); SetSkill(SkillName.MagicResist, 95.1, 100.0); SetSkill(SkillName.Tactics, 80.1, 95.0); SetSkill(SkillName.Wrestling, 85.1, 100.0); Fame = 7000; Karma = -7000; VirtualArmor = 40; } public SilverSerpent(Serial serial) : base(serial) { } public override string CorpseName => "a silver serpent corpse"; public override Faction FactionAllegiance => TrueBritannians.Instance; public override Ethic EthicAllegiance => Ethic.Hero; public override string DefaultName => "a silver serpent"; public override bool DeathAdderCharmable => true; public override int Meat => 1; public override Poison PoisonImmune => Poison.Lethal; public override Poison HitPoison => Poison.Lethal; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Gems, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (BaseSoundID == -1) BaseSoundID = 219; } } }