namespace Server.Mobiles { public class Snake : BaseCreature { [Constructible] public Snake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 52; Hue = Utility.RandomSnakeHue(); BaseSoundID = 0xDB; SetStr(22, 34); SetDex(16, 25); SetInt(6, 10); SetHits(15, 19); SetMana(0); SetDamage(1, 4); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Poison, 20, 30); SetSkill(SkillName.Poisoning, 50.1, 70.0); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 19.3, 34.0); SetSkill(SkillName.Wrestling, 19.3, 34.0); Fame = 300; Karma = -300; VirtualArmor = 16; Tamable = true; ControlSlots = 1; MinTameSkill = 59.1; } public Snake(Serial serial) : base(serial) { } public override string CorpseName => "a snake corpse"; public override string DefaultName => "a snake"; public override Poison PoisonImmune => Poison.Lesser; public override Poison HitPoison => Poison.Lesser; public override bool DeathAdderCharmable => true; public override int Meat => 1; public override FoodType FavoriteFood => FoodType.Eggs; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }