namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Housecat")] public class Cat : BaseCreature { [Constructible] public Cat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 0xC9; Hue = Utility.RandomAnimalHue(); BaseSoundID = 0x69; SetStr(9); SetDex(35); SetInt(5); SetHits(6); SetMana(0); SetDamage(1); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 5, 10); SetSkill(SkillName.MagicResist, 5.0); SetSkill(SkillName.Tactics, 4.0); SetSkill(SkillName.Wrestling, 5.0); Fame = 0; Karma = 150; VirtualArmor = 8; Tamable = true; ControlSlots = 1; MinTameSkill = -0.9; } public Cat(Serial serial) : base(serial) { } public override string CorpseName => "a cat corpse"; public override string DefaultName => "a cat"; public override int Meat => 1; public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish; public override PackInstinct PackInstinct => PackInstinct.Feline; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }