namespace Server.Mobiles { public class Dog : BaseCreature { [Constructible] public Dog() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 0xD9; Hue = Utility.RandomAnimalHue(); BaseSoundID = 0x85; SetStr(27, 37); SetDex(28, 43); SetInt(29, 37); SetHits(17, 22); SetMana(0); SetDamage(4, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 10, 15); SetSkill(SkillName.MagicResist, 22.1, 47.0); SetSkill(SkillName.Tactics, 19.2, 31.0); SetSkill(SkillName.Wrestling, 19.2, 31.0); Fame = 0; Karma = 300; VirtualArmor = 12; Tamable = true; ControlSlots = 1; MinTameSkill = -15.3; } public Dog(Serial serial) : base(serial) { } public override string CorpseName => "a dog corpse"; public override string DefaultName => "a dog"; public override int Meat => 1; public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Canine; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }