namespace Server.Mobiles { public class Rat : BaseCreature { [Constructible] public Rat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 238; BaseSoundID = 0xCC; SetStr(9); SetDex(35); SetInt(5); SetHits(6); SetMana(0); SetDamage(1, 2); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 5, 10); SetResistance(ResistanceType.Poison, 5, 10); SetSkill(SkillName.MagicResist, 4.0); SetSkill(SkillName.Tactics, 4.0); SetSkill(SkillName.Wrestling, 4.0); Fame = 150; Karma = -150; VirtualArmor = 6; Tamable = true; ControlSlots = 1; MinTameSkill = -0.9; } public Rat(Serial serial) : base(serial) { } public override string CorpseName => "a rat corpse"; public override string DefaultName => "a rat"; public override int Meat => 1; public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.GrainsAndHay; public override void GenerateLoot() { AddLoot(LootPack.Poor); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }