using System.Collections.Generic; using Server.ContextMenus; using Server.Items; namespace Server.Mobiles { public abstract class BaseFamiliar : BaseCreature { private bool m_LastHidden; public BaseFamiliar() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, .1, .1) { } public BaseFamiliar(Serial serial) : base(serial) { } public override bool BardImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override bool Commandable => false; public override bool PlayerRangeSensitive => false; public virtual void RangeCheck() { if (Deleted || ControlMaster?.Deleted != false) return; int range = RangeHome - 2; if (InRange(ControlMaster.Location, RangeHome)) return; Mobile master = ControlMaster; Point3D m_Loc = Point3D.Zero; if (Map != master.Map) return; int x = X > master.X ? master.X + range : master.X - range; int y = Y > master.Y ? master.Y + range : master.Y - range; for (int i = 0; i < 10; i++) { m_Loc.X = x + Utility.RandomMinMax(-1, 1); m_Loc.Y = y + Utility.RandomMinMax(-1, 1); m_Loc.Z = Map.GetAverageZ(m_Loc.X, m_Loc.Y); if (Map.CanSpawnMobile(m_Loc)) break; m_Loc = master.Location; } if (!Deleted) SetLocation(m_Loc, true); } public override void OnThink() { Mobile master = ControlMaster; if (Deleted) return; if (master?.Deleted != false) { DropPackContents(); EndRelease(null); return; } RangeCheck(); if (m_LastHidden != master.Hidden) Hidden = m_LastHidden = master.Hidden; if (AIObject?.WalkMobileRange(master, 5, true, 1, 1) == true) { Warmode = master.Warmode; Combatant = master.Combatant; CurrentSpeed = 0.10; } else { Warmode = false; FocusMob = Combatant = null; CurrentSpeed = .01; } } public override void GetContextMenuEntries(Mobile from, List list) { base.GetContextMenuEntries(from, list); if (from.Alive && Controlled && from == ControlMaster && from.InRange(this, 14)) list.Add(new ReleaseEntry(from, this)); } public virtual void BeginRelease(Mobile from) { if (!Deleted && Controlled && from == ControlMaster && from.CheckAlive()) EndRelease(from); } public virtual void EndRelease(Mobile from) { if (from?.CheckAlive() != false && !Deleted && Controlled && from == ControlMaster) { Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x3728, 1, 13, 2100, 3, 5042, 0); PlaySound(0x201); Delete(); } } public virtual void DropPackContents() { Map map = Map; Container pack = Backpack; if (map != null && map != Map.Internal && pack != null) { List list = new List(pack.Items); for (int i = 0; i < list.Count; ++i) list[i].MoveToWorld(Location, map); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); ValidationQueue.Add(this); } public void Validate() { DropPackContents(); Delete(); } private class ReleaseEntry : ContextMenuEntry { private BaseFamiliar m_Familiar; private Mobile m_From; public ReleaseEntry(Mobile from, BaseFamiliar familiar) : base(6118, 14) { m_From = from; m_Familiar = familiar; } public override void OnClick() { if (!m_Familiar.Deleted && m_Familiar.Controlled && m_From == m_Familiar.ControlMaster && m_From.CheckAlive()) m_Familiar.BeginRelease(m_From); } } } }