using System; namespace Server.Mobiles { public class DarkWolfFamiliar : BaseFamiliar { private DateTime m_NextRestore; public DarkWolfFamiliar() { Body = 99; Hue = 0x901; BaseSoundID = 0xE5; SetStr(100); SetDex(90); SetInt(90); SetHits(60); SetStam(90); SetMana(0); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 25, 40); SetResistance(ResistanceType.Cold, 25, 40); SetResistance(ResistanceType.Poison, 25, 40); SetResistance(ResistanceType.Energy, 25, 40); SetSkill(SkillName.Wrestling, 85.1, 90.0); SetSkill(SkillName.Tactics, 50.0); ControlSlots = 1; } public DarkWolfFamiliar(Serial serial) : base(serial) { } public override string CorpseName => "a dark wolf corpse"; public override string DefaultName => "a dark wolf"; public override void OnThink() { base.OnThink(); if (DateTime.UtcNow < m_NextRestore) return; m_NextRestore = DateTime.UtcNow + TimeSpan.FromSeconds(2.0); Mobile caster = ControlMaster ?? SummonMaster; if (caster != null) ++caster.Stam; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }