namespace Server.Mobiles { public class VampireBatFamiliar : BaseFamiliar { public VampireBatFamiliar() { Body = 317; BaseSoundID = 0x270; SetStr(120); SetDex(120); SetInt(100); SetHits(90); SetStam(120); SetMana(0); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 10, 15); SetResistance(ResistanceType.Fire, 10, 15); SetResistance(ResistanceType.Cold, 10, 15); SetResistance(ResistanceType.Poison, 10, 15); SetResistance(ResistanceType.Energy, 10, 15); SetSkill(SkillName.Wrestling, 95.1, 100.0); SetSkill(SkillName.Tactics, 50.0); ControlSlots = 1; } public VampireBatFamiliar(Serial serial) : base(serial) { } public override string CorpseName => "a vampire bat corpse"; public override string DefaultName => "a vampire bat"; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }