using System; using Server.Items; namespace Server.Mobiles { public class WarriorGuard : BaseGuard { private Timer m_AttackTimer, m_IdleTimer; private Mobile m_Focus; public WarriorGuard(Mobile target = null) : base(target) { InitStats(1000, 1000, 1000); Title = "the guard"; SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); switch (Utility.Random(2)) { case 0: AddItem(new LeatherSkirt()); break; case 1: AddItem(new LeatherShorts()); break; } switch (Utility.Random(5)) { case 0: AddItem(new FemaleLeatherChest()); break; case 1: AddItem(new FemaleStuddedChest()); break; case 2: AddItem(new LeatherBustierArms()); break; case 3: AddItem(new StuddedBustierArms()); break; case 4: AddItem(new FemalePlateChest()); break; } } else { Body = 0x190; Name = NameList.RandomName("male"); AddItem(new PlateChest()); AddItem(new PlateArms()); AddItem(new PlateLegs()); switch (Utility.Random(3)) { case 0: AddItem(new Doublet(Utility.RandomNondyedHue())); break; case 1: AddItem(new Tunic(Utility.RandomNondyedHue())); break; case 2: AddItem(new BodySash(Utility.RandomNondyedHue())); break; } } Utility.AssignRandomHair(this); if (Utility.RandomBool()) Utility.AssignRandomFacialHair(this, HairHue); Halberd weapon = new Halberd(); weapon.Movable = false; weapon.Crafter = this; weapon.Quality = WeaponQuality.Exceptional; AddItem(weapon); Container pack = new Backpack(); pack.Movable = false; pack.DropItem(new Gold(10, 25)); AddItem(pack); Skills.Anatomy.Base = 120.0; Skills.Tactics.Base = 120.0; Skills.Swords.Base = 120.0; Skills.MagicResist.Base = 120.0; Skills.DetectHidden.Base = 100.0; NextCombatTime = Core.TickCount + 500; Focus = target; } public WarriorGuard(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public override Mobile Focus { get => m_Focus; set { if (Deleted) return; Mobile oldFocus = m_Focus; if (oldFocus != value) { m_Focus = value; if (value != null) AggressiveAction(value); Combatant = value; if (oldFocus?.Alive == false) Say("Thou hast suffered thy punishment, scoundrel."); if (value != null) Say(500131); // Thou wilt regret thine actions, swine! if (m_AttackTimer != null) { m_AttackTimer.Stop(); m_AttackTimer = null; } if (m_IdleTimer != null) { m_IdleTimer.Stop(); m_IdleTimer = null; } if (m_Focus != null) { m_AttackTimer = new AttackTimer(this); m_AttackTimer.Start(); ((AttackTimer)m_AttackTimer).DoOnTick(); } else { m_IdleTimer = new IdleTimer(this); m_IdleTimer.Start(); } } else if (m_Focus == null && m_IdleTimer == null) { m_IdleTimer = new IdleTimer(this); m_IdleTimer.Start(); } } } public override bool OnBeforeDeath() { if (m_Focus?.Alive == true) new AvengeTimer(m_Focus).Start(); // If a guard dies, three more guards will spawn return base.OnBeforeDeath(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(m_Focus); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { m_Focus = reader.ReadMobile(); if (m_Focus != null) { m_AttackTimer = new AttackTimer(this); m_AttackTimer.Start(); } else { m_IdleTimer = new IdleTimer(this); m_IdleTimer.Start(); } break; } } } public override void OnAfterDelete() { if (m_AttackTimer != null) { m_AttackTimer.Stop(); m_AttackTimer = null; } if (m_IdleTimer != null) { m_IdleTimer.Stop(); m_IdleTimer = null; } base.OnAfterDelete(); } private class AvengeTimer : Timer { private Mobile m_Focus; public AvengeTimer(Mobile focus) : base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0), 3) { m_Focus = focus; } protected override void OnTick() { Spawn(m_Focus, m_Focus, 1, true); } } private class AttackTimer : Timer { private WarriorGuard m_Owner; public AttackTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) { m_Owner = owner; } public void DoOnTick() { OnTick(); } protected override void OnTick() { if (m_Owner.Deleted) { Stop(); return; } m_Owner.Criminal = false; m_Owner.Kills = 0; m_Owner.Stam = m_Owner.StamMax; Mobile target = m_Owner.Focus; if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target))) { m_Owner.Focus = null; Stop(); return; } if (m_Owner.Weapon is Fists) { m_Owner.Kill(); Stop(); return; } if (target != null && m_Owner.Combatant != target) m_Owner.Combatant = target; if (target == null) { Stop(); } else { // TeleportTo(target); target.BoltEffect(0); if (target is BaseCreature creature) creature.NoKillAwards = true; target.Damage(target.HitsMax, m_Owner); target.Kill(); // just in case, maybe Damage is overridden on some shard if (target.Corpse != null && !target.Player) target.Corpse.Delete(); m_Owner.Focus = null; Stop(); } // /*else if ( !m_Owner.InRange( target, 20 ) ) { m_Owner.Focus = null; } else if ( !m_Owner.InRange( target, 10 ) || !m_Owner.InLOS( target ) ) { TeleportTo( target ); } else if ( !m_Owner.InRange( target, 1 ) ) { if ( !m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) ) TeleportTo( target ); } else if ( !m_Owner.CanSee( target ) ) { if ( !m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0 ) m_Owner.Say( "Reveal!" ); }*/ } private void TeleportTo(Mobile target) { Point3D from = m_Owner.Location; Point3D to = target.Location; m_Owner.Location = to; Effects.SendLocationParticles(EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023); Effects.SendLocationParticles(EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023); m_Owner.PlaySound(0x1FE); } } private class IdleTimer : Timer { private WarriorGuard m_Owner; private int m_Stage; public IdleTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) { m_Owner = owner; } protected override void OnTick() { if (m_Owner.Deleted) { Stop(); return; } if (m_Stage++ % 4 == 0 || !m_Owner.Move(m_Owner.Direction)) m_Owner.Direction = (Direction)Utility.Random(8); if (m_Stage > 16) { Effects.SendLocationParticles( EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023); m_Owner.PlaySound(0x1FE); m_Owner.Delete(); } } } } }