using Server.Items; namespace Server.Mobiles { public class EvilWanderingHealer : BaseHealer { [Constructible] public EvilWanderingHealer() { Title = Core.AOS ? "the Priest Of Mondain" : "the evil wandering healer"; Karma = -10000; AddItem(new GnarledStaff()); SetSkill(SkillName.Camping, 80.0, 100.0); SetSkill(SkillName.Forensics, 80.0, 100.0); SetSkill(SkillName.SpiritSpeak, 80.0, 100.0); } public EvilWanderingHealer(Serial serial) : base(serial) { } public override bool CanTeach => true; public override bool AlwaysMurderer => true; public override bool ClickTitle => false; // Do not display title in OnSingleClick public override bool CheckTeach(SkillName skill, Mobile from) { if (!base.CheckTeach(skill, from)) return false; return skill == SkillName.Anatomy || skill == SkillName.Camping || skill == SkillName.Forensics || skill == SkillName.Healing || skill == SkillName.SpiritSpeak; } public override bool CheckResurrect(Mobile m) { if (Core.AOS && m.Criminal) { Say(501222); // Thou art a criminal. I shall not resurrect thee. return false; } return true; } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.5) c.DropItem(new FragmentOfAMap()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1 && Title == "the wandering healer" && Core.AOS) Title = "the priest of Mondain"; } } }