using Server.Gumps; namespace Server.Mobiles { public class PricedHealer : BaseHealer { [Constructible] public PricedHealer(int price = 5000) { Price = price; if (!Core.AOS) NameHue = 0x35; } public PricedHealer(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public int Price{ get; set; } public override bool IsInvulnerable => true; public override bool HealsYoungPlayers => false; public override void InitSBInfo() { } public override void OfferResurrection(Mobile m) { Direction = GetDirectionTo(m); m.PlaySound(0x214); m.FixedEffect(0x376A, 10, 16); m.CloseGump(); m.SendGump(new ResurrectGump(m, this, Price)); } public override bool CheckResurrect(Mobile m) { return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(Price); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { Price = reader.ReadInt(); break; } } } } }