using Server.Items; namespace Server.Mobiles { public class WanderingHealer : BaseHealer { [Constructible] public WanderingHealer() { Title = "the wandering healer"; AddItem(new GnarledStaff()); SetSkill(SkillName.Camping, 80.0, 100.0); SetSkill(SkillName.Forensics, 80.0, 100.0); SetSkill(SkillName.SpiritSpeak, 80.0, 100.0); } public WanderingHealer(Serial serial) : base(serial) { } public override bool CanTeach => true; public override bool ClickTitle => false; // Do not display title in OnSingleClick public override bool CheckTeach(SkillName skill, Mobile from) { if (!base.CheckTeach(skill, from)) return false; return skill == SkillName.Anatomy || skill == SkillName.Camping || skill == SkillName.Forensics || skill == SkillName.Healing || skill == SkillName.SpiritSpeak; } public override bool CheckResurrect(Mobile m) { if (m.Criminal) { Say(501222); // Thou art a criminal. I shall not resurrect thee. return false; } if (m.Kills >= 5) { Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee. return false; } if (m.Karma < 0) Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance. return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }