using Server.Items; namespace Server.Mobiles { public class AbysmalHorror : BaseCreature { [Constructible] public AbysmalHorror() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 312; BaseSoundID = 0x451; SetStr(401, 420); SetDex(81, 90); SetInt(401, 420); SetHits(6000); SetDamage(13, 17); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 100); SetResistance(ResistanceType.Cold, 50, 55); SetResistance(ResistanceType.Poison, 60, 65); SetResistance(ResistanceType.Energy, 77, 80); SetSkill(SkillName.EvalInt, 200.0); SetSkill(SkillName.Magery, 112.6, 117.5); SetSkill(SkillName.Meditation, 200.0); SetSkill(SkillName.MagicResist, 117.6, 120.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 84.1, 88.0); Fame = 26000; Karma = -26000; VirtualArmor = 54; } public AbysmalHorror(Serial serial) : base(serial) { } public override string CorpseName => "an abysmal horror corpse"; public override bool IgnoreYoungProtection => Core.ML; public override string DefaultName => "an abysmal horror"; public override bool BardImmune => !Core.SE; public override bool Unprovokable => Core.SE; public override bool AreaPeaceImmune => Core.SE; public override Poison PoisonImmune => Poison.Lethal; public override int TreasureMapLevel => 1; public override WeaponAbility GetWeaponAbility() { return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack; } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void OnDeath(Container c) { base.OnDeath(c); if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this)) DemonKnight.DistributeArtifact(this); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (BaseSoundID == 357) BaseSoundID = 0x451; } } }