namespace Server.Mobiles { public class BoneDemon : BaseCreature { [Constructible] public BoneDemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 308; BaseSoundID = 0x48D; SetStr(1000); SetDex(151, 175); SetInt(171, 220); SetHits(3600); SetDamage(34, 36); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Cold, 50); SetResistance(ResistanceType.Physical, 75); SetResistance(ResistanceType.Fire, 60); SetResistance(ResistanceType.Cold, 90); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 60); SetSkill(SkillName.DetectHidden, 80.0); SetSkill(SkillName.EvalInt, 77.6, 87.5); SetSkill(SkillName.Magery, 77.6, 87.5); SetSkill(SkillName.Meditation, 100.0); SetSkill(SkillName.MagicResist, 50.1, 75.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 100.0); Fame = 20000; Karma = -20000; VirtualArmor = 44; } public BoneDemon(Serial serial) : base(serial) { } public override string CorpseName => "a bone demon corpse"; public override string DefaultName => "a bone demon"; public override bool BardImmune => !Core.SE; public override bool Unprovokable => Core.SE; public override bool AreaPeaceImmune => Core.SE; public override Poison PoisonImmune => Poison.Lethal; public override int TreasureMapLevel => 1; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 8); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }