using Server.Items; namespace Server.Mobiles { public class CrystalElemental : BaseCreature { [Constructible] public CrystalElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 300; BaseSoundID = 278; SetStr(136, 160); SetDex(51, 65); SetInt(86, 110); SetHits(150); SetDamage(10, 15); SetDamageType(ResistanceType.Physical, 80); SetDamageType(ResistanceType.Energy, 20); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 55, 70); SetSkill(SkillName.EvalInt, 70.1, 75.0); SetSkill(SkillName.Magery, 70.1, 75.0); SetSkill(SkillName.Meditation, 65.1, 75.0); SetSkill(SkillName.MagicResist, 80.1, 90.0); SetSkill(SkillName.Tactics, 75.1, 85.0); SetSkill(SkillName.Wrestling, 65.1, 75.0); Fame = 6500; Karma = -6500; VirtualArmor = 54; } public CrystalElemental(Serial serial) : base(serial) { } public override string CorpseName => "a crystal elemental corpse"; public override string DefaultName => "a crystal elemental"; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override int TreasureMapLevel => 1; public override WeaponAbility GetWeaponAbility() { return WeaponAbility.BleedAttack; } public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }