using Server.Items; namespace Server.Mobiles { public class FleshGolem : BaseCreature { [Constructible] public FleshGolem() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 304; BaseSoundID = 684; SetStr(176, 200); SetDex(51, 75); SetInt(46, 70); SetHits(106, 120); SetDamage(18, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 50.1, 75.0); SetSkill(SkillName.Tactics, 55.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 70.0); Fame = 1000; Karma = -1800; VirtualArmor = 34; } public FleshGolem(Serial serial) : base(serial) { } public override string CorpseName => "a flesh golem corpse"; public override string DefaultName => "a flesh golem"; public override bool BleedImmune => true; public override int TreasureMapLevel => 1; public override WeaponAbility GetWeaponAbility() { return WeaponAbility.BleedAttack; } public override void GenerateLoot() { AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }