using Server.Items; namespace Server.Mobiles { public class FleshRenderer : BaseCreature { [Constructible] public FleshRenderer() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 315; SetStr(401, 460); SetDex(201, 210); SetInt(221, 260); SetHits(4500); SetDamage(16, 20); SetDamageType(ResistanceType.Physical, 80); SetDamageType(ResistanceType.Poison, 20); SetResistance(ResistanceType.Physical, 80, 90); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 70, 80); SetSkill(SkillName.DetectHidden, 80.0); SetSkill(SkillName.MagicResist, 155.1, 160.0); SetSkill(SkillName.Meditation, 100.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 23000; Karma = -23000; VirtualArmor = 24; } public FleshRenderer(Serial serial) : base(serial) { } public override string CorpseName => "a fleshrenderer corpse"; public override bool IgnoreYoungProtection => Core.ML; public override string DefaultName => "a fleshrenderer"; public override bool AutoDispel => true; public override bool BardImmune => !Core.SE; public override bool Unprovokable => Core.SE; public override bool AreaPeaceImmune => Core.SE; public override Poison PoisonImmune => Poison.Lethal; public override int TreasureMapLevel => 1; public override WeaponAbility GetWeaponAbility() { return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow; } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void OnDeath(Container c) { base.OnDeath(c); if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this)) DemonKnight.DistributeArtifact(this); } public override int GetAttackSound() { return 0x34C; } public override int GetHurtSound() { return 0x354; } public override int GetAngerSound() { return 0x34C; } public override int GetIdleSound() { return 0x34C; } public override int GetDeathSound() { return 0x354; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (BaseSoundID == 660) BaseSoundID = -1; } } }