using Server.Items; namespace Server.Mobiles { public class Impaler : BaseCreature { [Constructible] public Impaler() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("impaler"); Body = 306; BaseSoundID = 0x2A7; SetStr(190); SetDex(45); SetInt(190); SetHits(5000); SetDamage(31, 35); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 90); SetResistance(ResistanceType.Fire, 60); SetResistance(ResistanceType.Cold, 75); SetResistance(ResistanceType.Poison, 60); SetResistance(ResistanceType.Energy, 100); SetSkill(SkillName.DetectHidden, 80.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.Poisoning, 160.0); SetSkill(SkillName.MagicResist, 100.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 80.0); Fame = 24000; Karma = -24000; VirtualArmor = 49; } public Impaler(Serial serial) : base(serial) { } public override string CorpseName => "an impaler corpse"; public override bool IgnoreYoungProtection => Core.ML; public override bool AutoDispel => true; public override bool BardImmune => !Core.SE; public override bool Unprovokable => Core.SE; public override bool AreaPeaceImmune => Core.SE; public override Poison PoisonImmune => Poison.Lethal; public override Poison HitPoison => 0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly; public override int TreasureMapLevel => 1; public override WeaponAbility GetWeaponAbility() { return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack; } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void OnDeath(Container c) { base.OnDeath(c); if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this)) DemonKnight.DistributeArtifact(this); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (BaseSoundID == 1200) BaseSoundID = 0x2A7; } } }