namespace Server.Mobiles { public class MoundOfMaggots : BaseCreature { [Constructible] public MoundOfMaggots() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 319; BaseSoundID = 898; SetStr(61, 70); SetDex(61, 70); SetInt(10); SetMana(0); SetDamage(3, 9); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 90); SetResistance(ResistanceType.Poison, 100); SetSkill(SkillName.Tactics, 50.0); SetSkill(SkillName.Wrestling, 50.1, 60.0); Fame = 1000; Karma = -1000; VirtualArmor = 24; } public MoundOfMaggots(Serial serial) : base(serial) { } public override string CorpseName => "a maggoty corpse"; public override string DefaultName => "a mound of maggots"; public override Poison PoisonImmune => Poison.Lethal; public override int TreasureMapLevel => 1; public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.Gems); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }