namespace Server.Mobiles { public class VampireBat : BaseCreature { [Constructible] public VampireBat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 317; BaseSoundID = 0x270; SetStr(91, 110); SetDex(91, 115); SetInt(26, 50); SetHits(55, 66); SetDamage(7, 9); SetDamageType(ResistanceType.Physical, 80); SetDamageType(ResistanceType.Poison, 20); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.MagicResist, 70.1, 95.0); SetSkill(SkillName.Tactics, 55.1, 80.0); SetSkill(SkillName.Wrestling, 30.1, 55.0); Fame = 1000; Karma = -1000; VirtualArmor = 14; } public VampireBat(Serial serial) : base(serial) { } public override string CorpseName => "a vampire bat corpse"; public override string DefaultName => "a vampire bat"; public override void GenerateLoot() { AddLoot(LootPack.Poor); } public override int GetIdleSound() { return 0x29B; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }