using Server.Items; namespace Server.Mobiles { public class WailingBanshee : BaseCreature { [Constructible] public WailingBanshee() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 310; BaseSoundID = 0x482; SetStr(126, 150); SetDex(76, 100); SetInt(86, 110); SetHits(76, 90); SetDamage(10, 14); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Cold, 60); SetDamageType(ResistanceType.Poison, 20); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.MagicResist, 70.1, 95.0); SetSkill(SkillName.Tactics, 45.1, 70.0); SetSkill(SkillName.Wrestling, 50.1, 70.0); Fame = 1500; Karma = -1500; VirtualArmor = 19; } public WailingBanshee(Serial serial) : base(serial) { } public override string CorpseName => "a wailing banshee corpse"; public override string DefaultName => "a wailing banshee"; public override bool BleedImmune => true; public override WeaponAbility GetWeaponAbility() { return WeaponAbility.MortalStrike; } public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }