using Server.Items; namespace Server.Mobiles { public class WandererOfTheVoid : BaseCreature { [Constructible] public WandererOfTheVoid() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 316; BaseSoundID = 377; SetStr(111, 200); SetDex(101, 125); SetInt(301, 390); SetHits(351, 400); SetDamage(11, 13); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Cold, 15); SetDamageType(ResistanceType.Energy, 85); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 50, 75); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.EvalInt, 60.1, 70.0); SetSkill(SkillName.Magery, 60.1, 70.0); SetSkill(SkillName.Meditation, 60.1, 70.0); SetSkill(SkillName.MagicResist, 50.1, 75.0); SetSkill(SkillName.Tactics, 60.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 70.0); Fame = 20000; Karma = -20000; VirtualArmor = 44; int count = Utility.RandomMinMax(2, 3); for (int i = 0; i < count; ++i) PackItem(new TreasureMap(3, Map.Trammel)); } public WandererOfTheVoid(Serial serial) : base(serial) { } public override string CorpseName => "a wanderer of the void corpse"; public override string DefaultName => "a wanderer of the void"; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override int TreasureMapLevel => Core.AOS ? 4 : 1; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }