using Server.Items; namespace Server.Mobiles { public class RedSolenInfiltratorQueen : BaseCreature { [Constructible] public RedSolenInfiltratorQueen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 783; BaseSoundID = 959; SetStr(326, 350); SetDex(141, 165); SetInt(96, 120); SetHits(151, 162); SetDamage(10, 15); SetDamageType(ResistanceType.Physical, 70); SetDamageType(ResistanceType.Poison, 30); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 30, 35); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 35, 40); SetResistance(ResistanceType.Energy, 25, 30); SetSkill(SkillName.MagicResist, 90.0); SetSkill(SkillName.Tactics, 90.0); SetSkill(SkillName.Wrestling, 90.0); Fame = 6500; Karma = -6500; VirtualArmor = 50; SolenHelper.PackPicnicBasket(this); PackItem(new ZoogiFungus(0.05 < Utility.RandomDouble() ? 4 : 16)); } public RedSolenInfiltratorQueen(Serial serial) : base(serial) { } public override string CorpseName => "a solen infiltrator corpse"; public override string DefaultName => "a red solen infiltrator"; public override int GetAngerSound() { return 0x259; } public override int GetIdleSound() { return 0x259; } public override int GetAttackSound() { return 0x195; } public override int GetHurtSound() { return 0x250; } public override int GetDeathSound() { return 0x25B; } public override void GenerateLoot() { AddLoot(LootPack.Rich); } public override bool IsEnemy(Mobile m) { if (SolenHelper.CheckRedFriendship(m)) return false; return base.IsEnemy(m); } public override void OnDamage(int amount, Mobile from, bool willKill) { SolenHelper.OnRedDamage(from); base.OnDamage(amount, from, willKill); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }