using Server.Items; namespace Server.Mobiles { public class RedSolenWorker : BaseCreature { [Constructible] public RedSolenWorker() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 781; BaseSoundID = 959; SetStr(96, 120); SetDex(81, 105); SetInt(36, 60); SetHits(58, 72); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 60.0); SetSkill(SkillName.Tactics, 65.0); SetSkill(SkillName.Wrestling, 60.0); Fame = 1500; Karma = -1500; VirtualArmor = 28; PackGold(Utility.Random(100, 180)); SolenHelper.PackPicnicBasket(this); PackItem(new ZoogiFungus()); } public RedSolenWorker(Serial serial) : base(serial) { } public override string CorpseName => "a solen worker corpse"; public override string DefaultName => "a red solen worker"; public override int GetAngerSound() { return 0x269; } public override int GetIdleSound() { return 0x269; } public override int GetAttackSound() { return 0x186; } public override int GetHurtSound() { return 0x1BE; } public override int GetDeathSound() { return 0x8E; } public override void GenerateLoot() { AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 2)); } public override bool IsEnemy(Mobile m) { if (SolenHelper.CheckRedFriendship(m)) return false; return base.IsEnemy(m); } public override void OnDamage(int amount, Mobile from, bool willKill) { SolenHelper.OnRedDamage(from); base.OnDamage(amount, from, willKill); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }