namespace Server.Mobiles { public class TerathanAvenger : BaseCreature { [Constructible] public TerathanAvenger() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 152; BaseSoundID = 0x24D; SetStr(467, 645); SetDex(77, 95); SetInt(126, 150); SetHits(296, 372); SetMana(46, 70); SetDamage(18, 22); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 35, 45); SetResistance(ResistanceType.Poison, 90, 100); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.EvalInt, 70.3, 100.0); SetSkill(SkillName.Magery, 70.3, 100.0); SetSkill(SkillName.Poisoning, 60.1, 80.0); SetSkill(SkillName.MagicResist, 65.1, 80.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 15000; Karma = -15000; VirtualArmor = 50; } public TerathanAvenger(Serial serial) : base(serial) { } public override string CorpseName => "a terathan avenger corpse"; public override string DefaultName => "a terathan avenger"; public override Poison PoisonImmune => Poison.Deadly; public override Poison HitPoison => Poison.Deadly; public override int TreasureMapLevel => 3; public override int Meat => 2; public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians; public override void GenerateLoot() { AddLoot(LootPack.Rich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (BaseSoundID == 263) BaseSoundID = 0x24D; } } }