using Server.Items; namespace Server.Mobiles { public class GiantSpider : BaseCreature { [Constructible] public GiantSpider() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 28; BaseSoundID = 0x388; SetStr(76, 100); SetDex(76, 95); SetInt(36, 60); SetHits(46, 60); SetMana(0); SetDamage(5, 13); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Poison, 25, 35); SetSkill(SkillName.Poisoning, 60.1, 80.0); SetSkill(SkillName.MagicResist, 25.1, 40.0); SetSkill(SkillName.Tactics, 35.1, 50.0); SetSkill(SkillName.Wrestling, 50.1, 65.0); Fame = 600; Karma = -600; VirtualArmor = 16; Tamable = true; ControlSlots = 1; MinTameSkill = 59.1; PackItem(new SpidersSilk(5)); } public GiantSpider(Serial serial) : base(serial) { } public override string CorpseName => "a giant spider corpse"; public override string DefaultName => "a giant spider"; public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Arachnid; public override Poison PoisonImmune => Poison.Regular; public override Poison HitPoison => Poison.Regular; public override void GenerateLoot() { AddLoot(LootPack.Poor); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }