using Server.Items; namespace Server.Mobiles { public class TerathanDrone : BaseCreature { [Constructible] public TerathanDrone() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 71; BaseSoundID = 594; SetStr(36, 65); SetDex(96, 145); SetInt(21, 45); SetHits(22, 39); SetMana(0); SetDamage(6, 12); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 15, 25); SetSkill(SkillName.Poisoning, 40.1, 60.0); SetSkill(SkillName.MagicResist, 30.1, 45.0); SetSkill(SkillName.Tactics, 30.1, 50.0); SetSkill(SkillName.Wrestling, 40.1, 50.0); Fame = 2000; Karma = -2000; VirtualArmor = 24; PackItem(new SpidersSilk(2)); } public TerathanDrone(Serial serial) : base(serial) { } public override string CorpseName => "a terathan drone corpse"; public override string DefaultName => "a terathan drone"; public override int Meat => 4; public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians; public override void GenerateLoot() { AddLoot(LootPack.Meager); // TODO: weapon? } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (BaseSoundID == 589) BaseSoundID = 594; } } }