namespace Server.Mobiles { public class AirElemental : BaseCreature { [Constructible] public AirElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 13; Hue = 0x4001; BaseSoundID = 655; SetStr(126, 155); SetDex(166, 185); SetInt(101, 125); SetHits(76, 93); SetDamage(8, 10); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Cold, 40); SetDamageType(ResistanceType.Energy, 40); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.EvalInt, 60.1, 75.0); SetSkill(SkillName.Magery, 60.1, 75.0); SetSkill(SkillName.MagicResist, 60.1, 75.0); SetSkill(SkillName.Tactics, 60.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 4500; Karma = -4500; VirtualArmor = 40; ControlSlots = 2; } public AirElemental(Serial serial) : base(serial) { } public override string CorpseName => "an air elemental corpse"; public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; public override string DefaultName => "an air elemental"; public override bool BleedImmune => true; public override int TreasureMapLevel => 2; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); AddLoot(LootPack.LowScrolls); AddLoot(LootPack.MedScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (BaseSoundID == 263) BaseSoundID = 655; } } }