namespace Server.Mobiles { public class BloodElemental : BaseCreature { [Constructible] public BloodElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 159; BaseSoundID = 278; SetStr(526, 615); SetDex(66, 85); SetInt(226, 350); SetHits(316, 369); SetDamage(17, 27); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Poison, 50); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.EvalInt, 85.1, 100.0); SetSkill(SkillName.Magery, 85.1, 100.0); SetSkill(SkillName.Meditation, 10.4, 50.0); SetSkill(SkillName.MagicResist, 80.1, 95.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.Wrestling, 80.1, 100.0); Fame = 12500; Karma = -12500; VirtualArmor = 60; } public BloodElemental(Serial serial) : base(serial) { } public override string CorpseName => "a blood elemental corpse"; public override string DefaultName => "a blood elemental"; public override int TreasureMapLevel => 5; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }