using Server.Items; namespace Server.Mobiles { public class IceElemental : BaseCreature { [Constructible] public IceElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 161; BaseSoundID = 268; SetStr(156, 185); SetDex(96, 115); SetInt(171, 192); SetHits(94, 111); SetDamage(10, 21); SetDamageType(ResistanceType.Physical, 25); SetDamageType(ResistanceType.Cold, 75); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.EvalInt, 10.5, 60.0); SetSkill(SkillName.Magery, 10.5, 60.0); SetSkill(SkillName.MagicResist, 30.1, 80.0); SetSkill(SkillName.Tactics, 70.1, 100.0); SetSkill(SkillName.Wrestling, 60.1, 100.0); Fame = 4000; Karma = -4000; VirtualArmor = 40; PackItem(new BlackPearl()); PackReg(3); } public IceElemental(Serial serial) : base(serial) { } public override string CorpseName => "an ice elemental corpse"; public override string DefaultName => "an ice elemental"; public override bool BleedImmune => true; public override void GenerateLoot() { AddLoot(LootPack.Average, 2); AddLoot(LootPack.Gems, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }