using Server.Items; namespace Server.Mobiles { public class PoisonElemental : BaseCreature { [Constructible] public PoisonElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 162; BaseSoundID = 263; SetStr(426, 515); SetDex(166, 185); SetInt(361, 435); SetHits(256, 309); SetDamage(12, 18); SetDamageType(ResistanceType.Physical, 10); SetDamageType(ResistanceType.Poison, 90); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.EvalInt, 80.1, 95.0); SetSkill(SkillName.Magery, 80.1, 95.0); SetSkill(SkillName.Meditation, 80.2, 120.0); SetSkill(SkillName.Poisoning, 90.1, 100.0); SetSkill(SkillName.MagicResist, 85.2, 115.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.Wrestling, 70.1, 90.0); Fame = 12500; Karma = -12500; VirtualArmor = 70; PackItem(new Nightshade(4)); PackItem(new LesserPoisonPotion()); } public PoisonElemental(Serial serial) : base(serial) { } public override string CorpseName => "a poison elementals corpse"; public override string DefaultName => "a poison elemental"; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override Poison HitPoison => Poison.Lethal; public override double HitPoisonChance => 0.75; public override int TreasureMapLevel => 5; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); AddLoot(LootPack.MedScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }