using Server.Items; namespace Server.Mobiles { public class WaterElemental : BaseCreature { [Constructible] public WaterElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 16; BaseSoundID = 278; SetStr(126, 155); SetDex(66, 85); SetInt(101, 125); SetHits(76, 93); SetDamage(7, 9); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 10, 25); SetResistance(ResistanceType.Cold, 10, 25); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.EvalInt, 60.1, 75.0); SetSkill(SkillName.Magery, 60.1, 75.0); SetSkill(SkillName.MagicResist, 100.1, 115.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 50.1, 70.0); Fame = 4500; Karma = -4500; VirtualArmor = 40; ControlSlots = 3; CanSwim = true; PackItem(new BlackPearl(3)); } public WaterElemental(Serial serial) : base(serial) { } public override string CorpseName => "a water elemental corpse"; public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; public override string DefaultName => "a water elemental"; public override bool BleedImmune => true; public override int TreasureMapLevel => 2; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); AddLoot(LootPack.Potions); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }