using Server.Items; namespace Server.Mobiles { public class SnowElemental : BaseCreature { [Constructible] public SnowElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 163; BaseSoundID = 263; SetStr(326, 355); SetDex(166, 185); SetInt(71, 95); SetHits(196, 213); SetDamage(11, 17); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Cold, 80); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 10, 15); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.MagicResist, 50.1, 65.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.Wrestling, 80.1, 100.0); Fame = 5000; Karma = -5000; VirtualArmor = 50; PackItem(new BlackPearl(3)); Item ore = new IronOre(3); ore.ItemID = 0x19B8; PackItem(ore); } public SnowElemental(Serial serial) : base(serial) { } public override string CorpseName => "a snow elemental corpse"; public override string DefaultName => "a snow elemental"; public override bool BleedImmune => true; public override int TreasureMapLevel => Utility.RandomList(2, 3); public override void GenerateLoot() { AddLoot(LootPack.Rich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }