using System; using Server.Items; using Server.Network; namespace Server.Mobiles { public class Betrayer : BaseCreature { private DateTime m_NextAbilityTime; private bool m_Stunning; [Constructible] public Betrayer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 767; SetStr(401, 500); SetDex(81, 100); SetInt(151, 200); SetHits(241, 300); SetDamage(16, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.Anatomy, 90.1, 100.0); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 50.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 100.0); SetSkill(SkillName.MagicResist, 120.1, 130.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 15000; Karma = -15000; VirtualArmor = 65; SpeechHue = Utility.RandomDyedHue(); PackItem(new PowerCrystal()); if (0.02 > Utility.RandomDouble()) PackItem(new BlackthornWelcomeBook()); m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30)); } public Betrayer(Serial serial) : base(serial) { } public override string CorpseName => "a betrayer corpse"; public override string DefaultName => "a betrayer"; public override bool AlwaysMurderer => true; public override bool BardImmune => !Core.AOS; public override Poison PoisonImmune => Poison.Lethal; public override int Meat => 1; public override int TreasureMapLevel => 5; public override void OnDeath(Container c) { base.OnDeath(c); if (0.05 > Utility.RandomDouble()) { if (!IsParagon) { if (0.75 > Utility.RandomDouble()) c.DropItem(DawnsMusicGear.RandomCommon); else c.DropItem(DawnsMusicGear.RandomUncommon); } else { c.DropItem(DawnsMusicGear.RandomRare); } } } public override int GetDeathSound() { return 0x423; } public override int GetAttackSound() { return 0x23B; } public override int GetHurtSound() { return 0x140; } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); AddLoot(LootPack.Gems, 1); } public override void OnGaveMeleeAttack(Mobile defender) { base.OnGaveMeleeAttack(defender); if (!m_Stunning && 0.3 > Utility.RandomDouble()) { m_Stunning = true; defender.Animate(21, 6, 1, true, false, 0); PlaySound(0xEE); defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You have been stunned by a colossal blow!"); if (Weapon is BaseWeapon weapon) weapon.OnHit(this, defender); if (defender.Alive) { defender.Frozen = true; Timer.DelayCall(TimeSpan.FromSeconds(5.0), Recover_Callback, defender); } } } private void Recover_Callback(Mobile defender) { defender.Frozen = false; defender.Combatant = null; defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses."); m_Stunning = false; } public override void OnActionCombat() { Mobile combatant = Combatant; if (DateTime.UtcNow < m_NextAbilityTime || combatant?.Deleted != false || combatant.Map != Map || !InRange(combatant, 3) || !CanBeHarmful(combatant) || !InLOS(combatant)) return; m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30)); if (Utility.RandomBool()) { FixedParticles(0x376A, 9, 32, 0x2539, EffectLayer.LeftHand); PlaySound(0x1DE); foreach (Mobile m in GetMobilesInRange(2)) if (m != this && IsEnemy(m)) m.ApplyPoison(this, Poison.Deadly); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }