using Server.Ethics; using Server.Factions; namespace Server.Mobiles { public class Daemon : BaseCreature { [Constructible] public Daemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("daemon"); Body = 9; BaseSoundID = 357; SetStr(476, 505); SetDex(76, 95); SetInt(301, 325); SetHits(286, 303); SetDamage(7, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 60); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.EvalInt, 70.1, 80.0); SetSkill(SkillName.Magery, 70.1, 80.0); SetSkill(SkillName.MagicResist, 85.1, 95.0); SetSkill(SkillName.Tactics, 70.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 15000; Karma = -15000; VirtualArmor = 58; ControlSlots = Core.SE ? 4 : 5; } public Daemon(Serial serial) : base(serial) { } public override string CorpseName => "a daemon corpse"; public override double DispelDifficulty => 125.0; public override double DispelFocus => 45.0; public override Faction FactionAllegiance => Shadowlords.Instance; public override Ethic EthicAllegiance => Ethic.Evil; public override bool CanRummageCorpses => true; public override Poison PoisonImmune => Poison.Regular; public override int TreasureMapLevel => 4; public override int Meat => 1; public override bool CanFly => true; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Average, 2); AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }