namespace Server.Mobiles { public class ElderGazer : BaseCreature { [Constructible] public ElderGazer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 22; BaseSoundID = 377; SetStr(296, 325); SetDex(86, 105); SetInt(291, 385); SetHits(178, 195); SetDamage(8, 19); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Anatomy, 62.0, 100.0); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.MagicResist, 115.1, 130.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.Wrestling, 80.1, 100.0); Fame = 12500; Karma = -12500; VirtualArmor = 50; } public ElderGazer(Serial serial) : base(serial) { } public override string CorpseName => "an elder gazer corpse"; public override string DefaultName => "an elder gazer"; public override int TreasureMapLevel => Core.AOS ? 4 : 0; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }