using Server.Items; namespace Server.Mobiles { public class EvilMageLord : BaseCreature { [Constructible] public EvilMageLord() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("evil mage lord"); Body = Utility.RandomList(125, 126); PackItem(new Robe(Utility.RandomMetalHue())); PackItem(new WizardsHat(Utility.RandomMetalHue())); SetStr(81, 105); SetDex(191, 215); SetInt(126, 150); SetHits(49, 63); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 40); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.EvalInt, 80.2, 100.0); SetSkill(SkillName.Magery, 95.1, 100.0); SetSkill(SkillName.Meditation, 27.5, 50.0); SetSkill(SkillName.MagicResist, 77.5, 100.0); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 20.3, 80.0); Fame = 10500; Karma = -10500; VirtualArmor = 16; PackReg(23); if (Utility.RandomBool()) PackItem(new Shoes()); else PackItem(new Sandals()); } public EvilMageLord(Serial serial) : base(serial) { } public override string CorpseName => "an evil mage lord corpse"; public override bool CanRummageCorpses => true; public override bool AlwaysMurderer => true; public override int Meat => 1; public override int TreasureMapLevel => Core.AOS ? 2 : 0; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }