namespace Server.Mobiles { public class FireGargoyle : BaseCreature { [Constructible] public FireGargoyle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("fire gargoyle"); Body = 130; BaseSoundID = 0x174; SetStr(351, 400); SetDex(126, 145); SetInt(226, 250); SetHits(211, 240); SetDamage(7, 14); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Fire, 80); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.Anatomy, 75.1, 85.0); SetSkill(SkillName.EvalInt, 90.1, 105.0); SetSkill(SkillName.Magery, 90.1, 105.0); SetSkill(SkillName.Meditation, 90.1, 105.0); SetSkill(SkillName.MagicResist, 90.1, 105.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.Wrestling, 40.1, 80.0); Fame = 3500; Karma = -3500; VirtualArmor = 32; } public FireGargoyle(Serial serial) : base(serial) { } public override string CorpseName => "a charred corpse"; public override bool HasBreath => true; // fire breath enabled public override int TreasureMapLevel => 1; public override int Meat => 1; public override bool CanFly => true; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Gems); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }