using Server.Items; namespace Server.Mobiles { public class Gargoyle : BaseCreature { [Constructible] public Gargoyle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 4; BaseSoundID = 372; SetStr(146, 175); SetDex(76, 95); SetInt(81, 105); SetHits(88, 105); SetDamage(7, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 5, 10); SetResistance(ResistanceType.Poison, 15, 25); SetSkill(SkillName.EvalInt, 70.1, 85.0); SetSkill(SkillName.Magery, 70.1, 85.0); SetSkill(SkillName.MagicResist, 70.1, 85.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 40.1, 80.0); Fame = 3500; Karma = -3500; VirtualArmor = 32; if (0.025 > Utility.RandomDouble()) PackItem(new GargoylesPickaxe()); } public Gargoyle(Serial serial) : base(serial) { } public override string CorpseName => "a gargoyle corpse"; public override string DefaultName => "a gargoyle"; public override bool CanFly => true; public override int TreasureMapLevel => 1; public override int Meat => 1; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.MedScrolls); AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }