using Server.Items; namespace Server.Mobiles { public class GargoyleEnforcer : BaseCreature { [Constructible] public GargoyleEnforcer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 0x2F2; BaseSoundID = 0x174; SetStr(760, 850); SetDex(102, 150); SetInt(152, 200); SetHits(482, 485); SetDamage(7, 14); SetResistance(ResistanceType.Physical, 40, 60); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 15, 25); SetSkill(SkillName.MagicResist, 120.1, 130.0); SetSkill(SkillName.Tactics, 70.1, 80.0); SetSkill(SkillName.Wrestling, 80.1, 90.0); SetSkill(SkillName.Swords, 80.1, 90.0); SetSkill(SkillName.Anatomy, 70.1, 80.0); SetSkill(SkillName.Magery, 80.1, 90.0); SetSkill(SkillName.EvalInt, 70.3, 100.0); SetSkill(SkillName.Meditation, 70.3, 100.0); Fame = 5000; Karma = -5000; VirtualArmor = 50; if (0.2 > Utility.RandomDouble()) PackItem(new GargoylesPickaxe()); } public GargoyleEnforcer(Serial serial) : base(serial) { } public override string CorpseName => "a gargoyle corpse"; public override string DefaultName => "a gargoyle enforcer"; public override bool CanFly => true; public override int Meat => 1; public override WeaponAbility GetWeaponAbility() { return WeaponAbility.WhirlwindAttack; } public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.MedScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }