using Server.Items; namespace Server.Mobiles { public class Gazer : BaseCreature { [Constructible] public Gazer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 22; BaseSoundID = 377; SetStr(96, 125); SetDex(86, 105); SetInt(141, 165); SetHits(58, 75); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 40); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.EvalInt, 50.1, 65.0); SetSkill(SkillName.Magery, 50.1, 65.0); SetSkill(SkillName.MagicResist, 60.1, 75.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 50.1, 70.0); Fame = 3500; Karma = -3500; VirtualArmor = 36; PackItem(new Nightshade(4)); } public Gazer(Serial serial) : base(serial) { } public override string CorpseName => "a gazer corpse"; public override string DefaultName => "a gazer"; public override int TreasureMapLevel => 1; public override int Meat => 1; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Potions); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }