using Server.Items; namespace Server.Mobiles { public class GolemController : BaseCreature { [Constructible] public GolemController() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("golem controller"); Title = "the controller"; Body = 400; Hue = 0x455; AddArcane(new Robe()); AddArcane(new ThighBoots()); AddArcane(new LeatherGloves()); AddArcane(new Cloak()); SetStr(126, 150); SetDex(96, 120); SetInt(151, 175); SetHits(76, 90); SetDamage(6, 12); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 35, 45); SetResistance(ResistanceType.Poison, 5, 15); SetResistance(ResistanceType.Energy, 15, 25); SetSkill(SkillName.EvalInt, 95.1, 100.0); SetSkill(SkillName.Magery, 95.1, 100.0); SetSkill(SkillName.Meditation, 95.1, 100.0); SetSkill(SkillName.MagicResist, 102.5, 125.0); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 65.0, 87.5); Fame = 4000; Karma = -4000; VirtualArmor = 16; if (0.7 > Utility.RandomDouble()) PackItem(new ArcaneGem()); } public GolemController(Serial serial) : base(serial) { } public override string CorpseName => "a golem controller corpse"; public override bool ClickTitle => false; public override bool ShowFameTitle => false; public override bool AlwaysMurderer => true; public override void GenerateLoot() { AddLoot(LootPack.Rich); } public void AddArcane(Item item) { if (item is IArcaneEquip eq) eq.CurArcaneCharges = eq.MaxArcaneCharges = 20; item.Hue = ArcaneGem.DefaultArcaneHue; item.LootType = LootType.Newbied; AddItem(item); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }